While exploring Arkham Knight‘s expanded Gotham, the newly-pilotable Batmobile takes center stage, serving double-duty as both high-speed transport and an armored tank capable of leveling entire city blocks. Arkham Knight‘s storyline frequently veers off into dark, unexpected territory, and its mechanics follow suit. It suffices to say that Batman spends the majority of the game battling his inner demons the way in which Batman’s inner conflict manifests itself throughout the core campaign is remarkable, and it leaves a lasting impression. With Gotham’s citizens evacuated, Batman scours the city in search of the criminal element that remains.Īrkham Knight‘s storyline is one of its greatest assets, and unfortunately, it’s difficult to discuss the narrative’s strengths without spoiling its central twist. Putting the “Dark” in “Dark Knight”Īrkham Knight centers around returning Arkham Asylum villain the Scarecrow, who threatens to flood Gotham City with a nerve gas that triggers uncontrollable, animalistic violence in its victims. Within its first hour, Arkham Knight squashed my concerns, demonstrating that the creative team at developer Rocksteady (who, it should be pointed out, did not create Arkham Origins) still knows how to innovate within the action genre in meaningful, unexpected ways while delivering a dynamite storyline. Over the interim year-and-a-half leading up to the launch of Arkham Knight, Origins‘ failings made me doubt whether the Arkham series formula was worth revisiting. Compared to the landmark Arkham Asylum and the open-world insanity of Arkham City, Arkham Origins felt safe, contrived, and very much like a stopgap release. Fitbit Versa 3Ģ013’s Batman: Arkham Origins showed a side of Batman that players hadn’t seen in previous Arkham games, and it wasn’t pretty.
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